Online Gaming and Digital Literacy

Online Gaming and Digital Literacy

About Online Gaming and Digital Literacy

As the number of เว็บบาคาร่า อันดับ1 ของไทย young people using the Internet continues to increase, teachers need to be able to show students how to engage with it appropriately. This includes not only teaching students how to use operating systems and search engines, but also showing them how to consume online information in ways that lead to positive outcomes, such as avoiding phishing scams or social media manipulation. In addition to helping students manage their time online, it is also important that teachers encourage the development of digital literacy skills outside of school by showing them how to use video games as a social and educational platform.

Digital play is increasingly being viewed as a form of literacy in its own right (Toh & Lim, 2021). It can motivate learners and draw on their funds of knowledge to support a wide range of learning activities. These include STEM learning (Steinkuehler & King, 2010), L2 vocabulary learning (Craig et al., 2017), argumentation and persuasion writing (Dixon & Risko, 2008), creativity (Otto & Pozzi, 2012), and even mathematical thinking and problem-solving skills (Squire, 2011).

From Loot Boxes to Esports: Unraveling the Economics Behind Online Gaming

In video games, youths process text of many varieties including game instructions, linguistic modes of communication with non-player characters, and visual representations of gameplay options and details. These interactions are analysed through the lens of multimodal social semiotics to recognise the ways that youths make meaning in their games and the pedagogical implications of this for literacy learning.

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